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  1. Make sure you have Unity Version 2020.3.21f1 installed on Unity Hub

  2. Next, clone motive_io / workshop-sandbox — Bitbucket and make sure you check out the Adam-WebGL branch

  3. Afterwards, add the Motive Submodule using SourceTree. Or, clone this motive_io / unity-sdk-private — Bitbucket into the Assets folder of your new Workshop-Sandbox repository. And make sure you check out the Adam-lsdk WebGLUpload branch

  4. Next, open your project in Unity Hub

  5. Once the project has opened, open the Workshop Init - WebGL scene

    1. Next, right-click Workshop Scene in your Project window and select Open Scene Additive

    2. Then, right-click Workshop Props in your Project window and select Open Scene Additive

  6. Before you hit play, toggle Maximize On Play to On

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