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Activate, Open, Close (if not persistent), Complete, and Custom.
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Examples in the Headset
In the Workshop, I'd like the learner to pick up the hammer and place it on the workbench.we will author 2 examples:
The learner must place the paint brush and small paint can on the utility cart (an actual target); and
The learner must move the large paint bucket to the side (no target).
Example 1: Place the paint brush and small paint can on the utility cart
In a frame, add the objects Scene Objects to the script. In this example, the hammer is the World Object and the workbench is the Target.we are adding the small paint can, large paint bucket, paint brush, and utility cart:
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In this example, I’ve added a screen message to show with instructions:
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Add the Place Resource to the Resources pane of a frame:
Add the World Object (hammer).
Add the Target (workbench).
Add an event (optional). Add prompts like text or highlighting (optional):
new frame. In this example, I want
to trigger a complete event and show a notification afterward.In this example, I've also added a success Notification on completion of the place task:
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the learner to pick up the paint brush and paint can and move them to the utility cart. Under World Objects you can choose more than one item. The Target in this case will be the Utility Cart:
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Example 2: The learner must move the large paint bucket to the side
In the same frame, add another Place Resource.
Fill out the resource:
World Object = Large Paint Bucket
Place = “Let Go” box checked
By choosing the Let Go option, I don’t have to specify an exact target for the item to be placed on:
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(optional) I’ve added a Notification to appear once the bucket has been moved:
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This is what the learner will see in the headset:
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View the video full screen on Vimeo at this link.