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À propos des Ancres de Positionnement
Positional Anchors represent a position in the scene.
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These anchors are customizable as you can create and determine a custom position within the scene either manually or using the VR Editor.
Other Types of Anchors
Named Anchor (Catalog Type): Anchor that exists inside the APK (predetermined) and is not configurable. Scene Anchors are found here.
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Compared to other anchor resources, this resource provides additional optional fields that can enhance the user interaction experience with UI panels.
Creating Positional Anchors
Follow these steps to create your own, custom Positional Anchor:
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Save your changes in StoryFlow.
Setting the Position of your Positional Anchors
There are two different position types:
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Another great resource is the VR Editor. Using this feature, you are able to place the positional anchor in the scene within the headset. For full instructions, click here.
Example: Playing Media at Positional Anchor
Let's say I want to add a video at a certain point in the scene in a particular location. I'll use the positional anchor to place the video exactly where I want. I've previously used the VR Editor to create a custom location.
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Open the frame where you want to put the resource. In this example, I want to add a video at the end.
Add the appropriate resource for the content and select your custom anchor:
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Test in the headset:
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Example: Using World Object Proximity Conditions with Positional Anchor
The World Object Proximity Condition is met when the user is within range of the specified world objects. In this example, I want a screen message to appear once the learner moves to a certain location that I've determined with my "Anchor 2".
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