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The Unequip object interaction emits an event once the user learner removes an equipped object from a target. The target must be an object that is specified in an Equip Target resource.

An example of how the Unequip object interaction could be used is when the user learner must unequip their PPE once they are done with it. After unequipping the objects, the scenario progresses.

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Required Fields

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Field Name

Description

World Object

The item that you want the learner to unequip.

Target

The target of the item you want the learner to unequip.

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  • In a scene objects frame, add the World Object (hat), the Target (head), and in this example, I've added the prompt anchor - where I want the text prompt to appear (optional).

  • Add the Unequip Resource to the frame:

    • Choose the World Object and Target.

    • Add a prompt (optional).  In this example, I've specifically anchored the prompt anchor to the benchtop.  Otherwise, the text would be above the object.  As the object is a hat on the learner's head, they would not see the prompt if I left this blank.

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  • I've additionally added a notification once the unequip is complete:

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