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The Place object interaction emits an event once the user learner brings a specified object to a target location or object. The author can specify whether or not the object needs to be let go onto the target before the event is emitted.

An example of how the Place object interaction could be used is when the user learner is required to put a tool back to the place it belongs, i.e. a toolkit. Once the tool is put back in place, the scenario progresses.

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Required Fields

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Title

Description

World Object

The item you want the learner to place in the scene.

Target

Where the item should be placed in the scene.

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  • In a frame, add the objects to the script.  In this example, the hammer is the World Object and the workbench is the targetTarget.

  • Add the Place Resource to a frame:

    • Add the World Object (hammer).

    • Add the Target (workbench).

    • Add an event (optional).  In this example, I want to trigger a complete event and show a notification afterward.

    • Add prompts like text or highlighting (optional):

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In this example, I've also added a success Notification on completion of the place task:

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This is what the learner will see in the headset:

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