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The Relative Timer Condition allows for one character to interrupt another character by putting "relative timer" on a frame that would fire a few seconds before the other character stopped talking. 

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Required Fields:

Field Name

Description

Source

The source of the relative timing (a playable).

Relative Position

Value from 0 - 1 that says at what point the interruption should occur.

Offset

How much time to add or subtract.

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