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The Relative Timer Condition allows for one character to interrupt another character by putting "relative timer" on a frame that would fire a few seconds before the other character stopped talking.
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Required Fields:
Field Name | Description |
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Source | The source of the relative timing (a playable). |
Relative Position | Value from 0 - 1 that says at what point the interruption should occur. |
Offset | How much time to add or subtract. |
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