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https://learn.unity.com/tutorial/locomotion-and-teleportation-in-the-xr-interaction-toolkit
Any surface with a collider can be made to work with teleportation using one of two components from the XR Interaction Toolkit.
Teleportation Area - Marks an entire area as available for teleportation.
Teleportation Anchor - Mark a specific point as available for teleportation.
Note: To work with the XR Interaction teleporter in Motive, the Interaction Layer Mask should be set to “Teleport.” There is “Teleport” on either of these components.
The Motive SDK offers a Teleportation Area prefab with these settings pre-configuredthat can be used to quickly set up teleportation areas.