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Name | Description |
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Show When Grabbed | Objects to show when the item is grabbed. |
Show When Not Grabbed | Objects to show when the item is not grabbed. |
Grab Anchor | A transform that defines the grab position of the object for either hand. Will align with the Grip Position of the grabber. |
Left Hand Grab Anchor | A transform that defines the grab position of the object for the left hand. |
Right Hand Grab Anchor | A transform that defines the grab position of the object for the right hand. |
Usable Object | Associates this grabbable with a Usable Object (see Usable Object Actions ) |
World Object | Associates this grabbable with a World Object Behaviour. |
Allow Distance Grab | Allow the object to be grabbed from a distance. |
Only Grabbable When Targeted | If set, the object is only grabbable if it is currently targeted by an Object Interaction or other interactible Resource. |
Allow Offhand Grab | Allow the object to be switched from one hand to the other. |
Snap Position | If set, snaps Whether to “snap” the object to the “held” position when it’s grabbedgrabber’s position. This is often useful for distance grab, but not as natural for proximity grab. One of: Never: Leave the object in its starting place. Object will float and move at a distance from the grabber. Distance Only: Only snap if user is grabbing object from a distance. Always: Always snap the object. |
Snap Orientation | Same as Snap Position, but for the object’s rotation. |
Snap Position | If set, snaps the object to the “held” position when it’s grabbed. |
Snap Orientation | If set, snaps the object to the “held” orientation when it’s grabbed. |
Release Behavior | Return - object is returned to where it was picked up Use Physics - object acts as a normal rigid body, can be thrown, dropped, etc. Delayed Return with Physics - object acts as a normal rigid body for a brief period (typically 1s), then is returned to where it was picked up Leave in Place - object is left where it was picked up |
Use Gravity on Release | Whether to apply gravity on release. This allows you to create a rigid body that otherwise ignores gravity, but allows you to apply gravity on release so that the object can be dropped. |
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