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For an overview of Resources, click here.

For information on what Object Interactions are, click here.

Overview

The Place object interaction emits an event once the learner brings a specified object to a target location or object. The author can specify whether or not the object needs to be let go onto the target before the event is emitted.

An example of how the Place object interaction could be used is when the learner is required to put a tool back to the place it belongs, i.e. a toolkit. Once the tool is put back in place, the scenario progresses.

Required Fields

Title

Description

World Object

The item you want the learner to place in the scene.

Target

Where the item should be placed in the scene.

Optional Fields

Title

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to

Prompt Anchor

Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well.

Let Go

Check this box if the object needs to be let go onto the target before the event is emitted.

Event

Determine an event or Custom Event to fire along with any other events that would normally fire.  This field is generally used to distinguish between different options for branching.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted events.  If this is chosen, the close event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list.

Events

Activate, Open, Close (if not persistent), Complete, and Custom.

Examples in the Headset

In the Workshop, we will author 2 examples:

  1. The learner must place the paint brush and small paint can on the utility cart (an actual target); and

  2. The learner must move the large paint bucket to the side (no target).

Example 1: Place the paint brush and small paint can on the utility cart

  • In a frame, add the Scene Objects to the script.  In this example, we are adding the small paint can, large paint bucket, paint brush, and utility cart:

  • In this example, I’ve added a screen message to show with instructions:

  • Add the Place Resource to the Resources pane of a new frame. In this example, I want the learner to pick up the paint brush and paint can and move them to the utility cart. Under World Objects you can choose more than one item. The Target in this case will be the Utility Cart:

Example 2: The learner must move the large paint bucket to the side

  • In the same frame, add another Place Resource.

  • Fill out the resource:

    • World Object = Large Paint Bucket

    • Place = “Let Go” box checked

By choosing the Let Go option, I don’t have to specify an exact target for the item to be placed on:

  • (optional) I’ve added a Notification to appear once the bucket has been moved:

This is what the learner will see in the headset:

https://vimeo.com/719116959

View the video full screen on Vimeo at this link.

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