For an overview of Resources, click here.
Audio resources are sound files to play in the experience - can be background noise, voiceover, sound effects, etc.
Required Fields:
Field Name | Description |
Media | The Sound File. |
Optional Fields:
Field Name | Description |
Anchors | Set an anchor if you want to attach the sound to an object to make it seem like the sound is coming from the area specified. |
Loop | Check if you want the sound to repeat. |
Volume | 0 to 1, 1 is the default. |
Pitch | Adjust the pitch of the sound file. |
Track | Specify the track for the audio file to indicate its priority.
|
Timer | Set delay or time of day settings. |
Priority | The order of the sounds.
|
Events
Open, Activate (can be active and not open if it is in line in a narrator track, for instance), Close, Complete.
Example in the Headset:
Open the frame you'd like to insert the audio into.
Drag the audio resource into the frame.
Click on Media. You will be presented with a list of audio files that you've previously added to this project.
Click on the audio file you'd like to add.
Choose any of the optional fields above.
In this example in the Workshop, I have an audio file that instructs the learner on what to do. So I've:
Chosen that "Your First Task" audio file;
Set the Anchor to the "Speaker" so that the sound comes from there;
Set the Volume; and
Set a Delay of 2 seconds so that the audio doesn't start right away.
This is what the learner will experience: