Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 6 Current »

For an overview of Resources, click here.

Overview

The voice input resource allows the author to trigger events in response to voice input from the learner.

Required Fields

Field Name

Description

Options - Speech Recognizer

Add an intent or a key phrase with the event and this option will fire.

Optional Fields

Field Name

Description

Prompt - Text

If you want to include a prompt for the learner to give them a hint on what they need to say, include it here. 

Event

Determine an event or Custom Event to fire along with any other events that would normally fire.  This field is generally used to distinguish between different options for branching.

Persistent

Will stay open and continue listening for intents and keyphrases specified and will continue to fire events generated by those options.

Events

Complete, Close (if not persistent), and Custom.

Example in the Headset

In this example, I want to greet the character Chad in the scenario, so I need my greeting to be recognized so that I can author a response from Chad. Here are the steps:

  • Add a Voice Input Resource to the script

  • In this example:

    • 1. Added a Prompt that the learner will see in the headset (optional).

    • 2. Added the Recognizer - in this case it is the Intent “Greeting” that was previously created (mandatory).

    • 3. Added the desired confidence level. This is the level of confidence that the user has said something related to the Intent.

  • Once this is saved, this is what it would look like in the headset:

https://vimeo.com/799571843

In the above video you can:

  • See the prompt for the learner to greet Chad

  • Hear the learner’s voice greeting Chad

  • See the microphone icon turn green as the learner is speaking

  • See the text of what the learner is saying on the screen

There is no response from the character as it has not yet been scripted in Storyflow.

  • No labels