Monitor a joint to set a string value. Best used when defining a state as an enum (e.g. “in” vs “out” for a drawer or other sliding joint).
Name | Description |
State | The name of the state to monitor. |
Joint | The Joint monitored by this Setter if not on the current Game Object. |
Lower Limit State Setting | The value to set for the State when the Joint is in its lower limit. |
Upper Limit State Setting | The value to set for this State when the Joint is in its upper limit. |
Between Limits State Setting | The value to set for this State when the Joint is in between limits. |