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For an overview of Resources, click here.

Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

Overview

The Move User Resource moves the user (learner) to an anchor within the Scene. This can be used to bring the learner to different parts of the environment.

If you want to move a Character in the environment, then the appropriate resource is Navigate To.

IMPORTANT Scripting Notes:

  1. Add the Anchor to the Script in a Frame before the Move User Resource is scripted (not in the same Frame);

  2. Ensure that the Anchor has been spawned before the Move User Resource is scripted; and

  3. Do not use an Anchor spawning (or a bundle with Anchors) as a Condition for Move User Resource. Instead, make it a child Frame with no Condition.

Required Fields

Field Name

Description

Anchor

(found after choosing a Position option)

The learner will be moved to this anchor.

Fixed and Relative Position: Specifies the position of the anchor.

This position can be one of two types: Fixed Position or Relative Position.

The Fixed Position setting allows the author to configure the coordinates of the user, as well as its rotation.

The Relative Position setting allows the author to configure the angle, distance, and elevation of the user, as well as its rotation.

More information on positioning can be found here:

Fixed and Relative Positions

Optional Fields

Field Name

Description

Attach to Anchor

When this box is checked, it will connect the object to the actual anchor and is typically used in situations where the anchor moves (example: the anchor is on a vehicle). Note for Assemblers: It'll attach to anchor whether or not there's an attachable, but if there are attachables, it'll use the attachable to attach.

Events

Complete, Activate.

Example in the Headset

In the Motive Lab at the start of the Scenario, I want to move the learner to the PPE Prep room, and I want to Spawn Assets. To avoid motion sickness, I will Fade the Scene to black while the movement (and spawning of assets) is taking place.

  1. In the first Frame, I’ve added the Anchor:

2024-04-24_11-14-09.png

  1. Next, I’ve authored a Notification letting the learner know their screen will fade to black:

2024-04-24_11-14-58.png

  1. Then I’ve used a Fade Scene Resource that is conditional on the Notification closing:

2024-04-24_11-15-29.png

  1. Next, I’ve added the Spawn Assets Resource to equip my environment. Your environment may not need this step. However, your Anchors need to be spawned before you use the Move User Resource. Mine are here in the “User Anchors” bundle:

2024-04-24_11-16-52.png

  1. Next, I’ve added the Move User Resource. As the Frame before has the Anchors spawnning, I have not used them as a Condition. I’ve left the Condition blank. In the Resource I have attached it to the anchor I added to the “Setup” Frame and was spawned in the “Spawn Asset” Frame:

2024-04-24_11-18-42.png

  1. Lastly, I’ve authored the Fade Scene Resource to fade in after the learner has been moved:

2024-04-24_11-20-01.png

To finish the Script, I could create a Custom Event for the Assets Spawning. I’ve done this because if I use an End Script Resource, it will undo the Spawn Asset Resource and the assets will disappear:

This is what it would look like in the headset:

https://vimeo.com/722542443

View the video full screen on Vimeo at this link.

Related Articles

Move Object Resource

Scene Object Resource

Scene Region Resource

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