For an overview of Resources, click here.
Overview
The Fade Scene resource allows the author to fade the scene in or out. Fading in will slowly reveal the scene to the learner, whereas fading out will cause the scene to go completely dark. Fading in is an excellent way to introduce a new scene or area to the learner, whereas fading out is great at concluding events. Used in conjunction, the fade in and outs can be used together to transition between different scenes.
Required Fields
Field Name | Description |
---|---|
Effect | Specifies to fade in or fade out the scene. |
Events
Example in the Headset
When authoring a Spawn Asset Resource, we suggest fading the scene out and in to mitigate the motion sickness that can result. In this example, we are spawning the Motive Lab equipment and objects in the environment and will fade the scene out prior to spawning and then fade the scene back in after.
Suggested Best Practice: Create a frame for a Screen Message Resource or Notification to let the learner know what will happen in the scene:
When the message to the learner closes, add in the Fade Out resource:
For this example, I will now add the assets I want to Spawn:
In the next child frame, I will add the Fade In Resource:
Lastly, as I cannot use an End Script resource with Spawn Assets (as they will disappear), I will create an event marking the Assets Spawned so that I can use that event elsewhere in my scripting:
All of the frames are child frames of the one above and look like this:
This is what it would look like in the Headset. Note the counters are empty before and when it fades in the assets are spawned:
https://vimeo.com/712081311?share=copyTo view this video full screen on Vimeo, click here.