Overview
We will create a new Unity project and import the Motive Lightweight SDK. We will configure the sample VR scene. On Launch Server will set up an Application, a Launch Module and create a Launch Code. We provision the Motive Launch Pad app on Launch Server. Then use the Launch Code in the Launch Pad app to start the sample VR scene. Finally, we view the data which was captured on Launch Server.
Unity
Create a new, empty 3D Unity project
Go to Build Settings and select Android as the platform
Import the Motive LSDK unity package
Search for and then open the scene called LSDK Sample VR
Open the Package Manager
Click the + button and select Add package from git URL... and enter:
com.unity.nuget.newtonsoft-json@2.0.0
Next to the + button, click on Packages and ensure Packages: Unity Registry is selected
Search for XR Plugin Management and install it
Install XR Interaction Toolkit -this may require a restart of Unity
When Unity restarts, in the Package Manager go to XR Interaction Toolkit again
Expand Samples and click Import next to Starter Assets. We are using these assets for this simple example. You can use your own implementations instead.
Close the Package Manager
Click on XR Origin in the Hierarchy. Ensure that the Input Manager has an Action Assets called XRI Default Input Actions.
Expand XR Origin > Camera Offset
Check the LeftHand Controller and RightHand Controller to ensure that Actions are set
Go to Project Settings to set up XR Plug-in Management
In this example, I am using Oculus so I will select that
In Project Settings, select Player and go to Other Settings
Create a unique package name. This name will be needed on Launch Server. Remember it.
Copy the package name to the clipboard so you can paste it in an upcoming step
Close Project Settings and go to Launch Server
Launch Server
On the left side of your space. select Applications
Click Create Applications
Enter a title
Click Add Platform
Select Android
Enter the package name from your Unity project into the Bundle Id field
If you copied this value earlier, paste it into this field.
Click Create - we will use this Application in our Launch Module
On the left side, click Modules
Click Create Module
Enter a Title and click Next
In Content, select None and click Next
In Application, select the application that you just made and click Next
In LRS, select Communicate with an LRS via Launch and click Next
Click the Create button
The Launch Module is ready.
On the left side, click Launchers
Click Create Launcher
Select the Launch Module you just made
Select any learner
Click Create
We now have a Launch Code. When this code is used, session data will be tracked for this learner going through the application linked to this module.
Return to Unity
Unity
Make an APK and deploy it to a headset
If you haven't already installed Motive Launch Pad, do that as well
Put on the headset
VR Headset
Open the Motive Launch Pad app
A code will be displayed. This code is needed to provision the device on Launch Server. Make a note of it.
Keep the app running and return to Launch Server with the code
Launch Server
Click Devices on the left side
Click Provision New Device
Enter the code from the Launch Pad app
Click Submit
If you check back in the headset, the Launch Pad app will now display a keypad at this point.
Go to Launchers and remember your Launch Code
Put on the headset
VR Headset
Enter the Launch Code into the Launch Pad app
The LSDK sample app will run
Each of the buttons I clicked are hooked up to trigger specific Motive Insights data to be captured. This code is available to you and you can use it to capture what is important for your clients.
Learn more about how to do this here.
Launch Server
On the left side, click Sessions
Select View next to the session which is linked to the learner you chose earlier
It will display the Assessment and Scenario complete data that was generated by clicking the various buttons.