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Overview

The Dialog resource enables audio to play from the direction of the Character. In addition, the lips of the Character will move while the audio is playing.

Required Fields

Field Name

Description

Characters

Specifies which character(s) will speak the audio.

Audio

The audio file the character(s) speaks.

Optional Fields

Field Name

Description

Close when Complete

When checked the Close event fires when the audio file finishes playing.

Priority

Specifies how high the priority of the dialog is.

If multiple dialogs are used at the same time, the highest priority action will take effect.

Events

Activate, Close, Complete

Example in the Headset

This is a simple example of using the Dialog resource.

  • In the first frame I will add the character as a scene object (note, the character has been spawned in a different script already):

  • In the next frame I’ll add Chad as the “Character” and when I click on the “+” next to “Audio” I can choose the audio file from my library:

This is what the resource will look like in the headset:

https://vimeo.com/839023254

To view this video in full screen on Vimeo, click here.

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