Storyflow + SDK Workflow - No Direct Unity Link for the VR Headset
In depth learning on Storyflow Authoring and the Unity SDK can be found in Motive Academy.
- 1 Overview
- 1.1 Workflow
- 2 Related Articles
Overview
This page describes the workflow for using Storyflow and the Unity SDK if you do not have a computer which allows for a direct link with Unity.
The common cases for this are:
A Mac with an Oculus VR Headset
A PC with a non-Oculus VR Headset
A person will need the following tools to follow this workflow:
Unity
A VR Headset
Storyflow
Workflow
In Unity, configure an Asset
Build an APK of the scene to the VR headset
If a Test Storyflow Script exists, test that script in the VR headset to see if it is working properly.
If no Storyflow Script exists, create one and then test it in the VR headset
Are changes needed to the script?
If not, you’re done
If script changes are required, return to Storyflow and edit your script. Then repeat Step 3.
If Unity SDK configuration changes are required, then:
Return to Unity
Make the required changes
Repeat Step 2