Managing Liveplay
Initial Setup
Identity Server
Before a user may interact with LivePlay features, they must have permission to do so.
Organization admin’s must enable the LIVEPLAY_MEMBER
role under the Liveplay
section inside the Edit User view. This view may be accessed at https://{base_url}/is/org/{your_organization}/manage/users/{user_id}
Launch Server
There are 3 different types of LivePlay users that follow different steps to engaging with LivePlay.
Hosting
If the user intends to host a session they must do the following:
From the Launch Server, create or edit a module and under the Module Information section the user will flip on the
Enable LivePlay
toggle.Create or edit a launcher to use the respective module and assign a learner for the host.
3. From the Unity Application, input the respective launcher’s code to begin a session as a host.
A host may invite participates/observers into the session through the LivePlay Sessions dashboard.
You may toggle Observers Only
on to force all participants to be observers. Observers may not interact with the scenario.
Participating/Observing
If the user intends to join an existing session they must do the following:
From the Launch Server, navigate to the LivePlay Sessions dashboard.
Existing sessions will populate under the ACTIVE SESSIONS view, selecting Join will generate a launcher with a launch code.
From the Unity Application, input the generated code to join the session.
Selecting invite will allow the user to generate a launch code for a specific learner.
Streaming
If the user intends to watch the session, they must do the following:
From the Launch Server, navigate to the LivePlay Sessions dashboard.
Under the ACTIVE SESSIONS view selecting Watch will navigate to the stream page.
To receive a live stream the host of the session must enable LIVEPLAY STREAMING under Admin Menu → LivePlay of the Unity Application.
To enable voice chatting with others also watching the stream, select the Connect button above the chat box.