Overview

This document is a work in progress. The goal is to define an asset pipeline and definitions that will streamline scene creation for VR training.

These are the distinct steps in the pipeline:

These are the roles:

Unity Project Structure

A Motive Unity project should have the following structure:

Workflow

The goal of this workflow is to identify an optimal process that produces the fewest stalls in the pipeline. For example, an Author should not experience a setback because a configured Prop that had previously worked is no longer working.

Art

Assembly

Authoring