About Positional Anchors

Positional Anchors represent a position in the scene.

You can attach a Positional Anchor to a screen message, a sound, a 3D asset, and more. You can also use them with World Proximity Conditions to know if a user has moved to a certain spot in the VR simulation.

These anchors are customizable as you can create and determine a custom position within the scene either manually or using the VR Editor.

Other Types of Anchors

Named Anchor (Catalog Type):  Anchor that exists inside the APK (predetermined) and is not configurable.  Scene Anchors are found here.

Scene Anchor Resource:   The Scene Anchor Resource attaches an anchor to a scene object. Anchors represent a position in the scene. This anchor can be used by other resources, such as the Screen Message and Move User resources.

Unlike the Positional Anchor resource, the Scene Anchor resource simply attaches to a scene object within the scene. Its position cannot be configured. 

UI Anchor Resource:  The UI Anchor Resource attaches an anchor to an object in the scene. Anchors represent a position in the scene. This anchor should be used by UI resources, such as Screen Message or Annotation.

Compared to other anchor resources, this resource provides additional optional fields that can enhance the user interaction experience with UI panels.

Creating Positional Anchors

Follow these steps to create your own, custom Positional Anchor:

Setting the Position of your Positional Anchors

There are two different position types:

  1. Fixed Position

  2. Relative Position

The Fixed Position setting allows the author to configure the coordinates of the Positional Anchor, as well as its rotation.

The Relative Position setting allows the author to configure the angle, distance, and elevation of the Positional Anchor, as well as its rotation.

Another great resource is the VR Editor.  Using this feature, you are able to place the positional anchor in the scene within the headset.  For full instructions, click here.

Example: Playing Media at Positional Anchor

Let's say I want to add a video at a certain point in the scene in a particular location.  I'll use the positional anchor to place the video exactly where I want.  I've previously used the VR Editor to create a custom location.  

Example:  Using World Object Proximity Conditions with Positional Anchor

The World Object Proximity Condition is met when the user is within range of the specified world objects.  In this example, I want a screen message to appear once the learner moves to a certain location that I've determined with my "Anchor 2".

https://vimeo.com/518645546

If the video is too small, click on the fullscreen icon at the bottom right after you hit play.