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Create a lever on an object activated by grabbing. Lever’s need to move from a pivot position properly so ensure this is set up properly (VR Grabbables & Unity Joints)

Lever Hinge

Gameobject contains the Hinge Joint and VR Grabbable logic.

Collider

If possible use a primative collider, unless you’re sure the user may only grab the object on the lever handle alone.

Field

Value

Trigger

Generally true unless this item needs physics

Rigidbody

Field

Value

Use Gravity

false

Is Kinematic

true

Collision Detection

Continuous Speculative

Hinge Joint

Field

Value

Axis + Secondary axis

Adjust identity matrix to pivot on desired axis.

Connected Rigidbody

Rigidbody of main/body object

Limit Rotation

true

Usable World Object

Required to connect to the “use object” input for object interactions.

Field

Value

On Use

Connect to any animations, SFX, etc. required for the action.

Motive Scene Object

Required for Scene Objects, can be skipped if deploying as an asset.

User Click Action

Connects to “Usable World Action” to relay the “click” action.

User Touch Action

Connects to “Usable World Action” to relay the “touch” action.

Pointer Events

Use these to wire up finer-grained actions (such as action on down instead of click, etc).

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