For an overview of Conditions, click here.
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Overview
A Timer Condition specifies a length of time from a particular start time to begin counting down. It can be as simple as delaying 30 seconds or something more complex like waiting until a specific date and time to begin a countdown.
Required Fields
Field Name | Description |
---|---|
Delay | Specifies the amount of time that the timer will run for. Once the timer expires, the Condition is met. |
Optional Fields
Field Name | Description |
---|---|
Negate Result | Specifies if the result is negated. If the app date time does not fit within the time frame, the Condition is met. |
Date | The date for the delay to start counting. If left blank, it will automatically use the day on which the Frame with the Timer Condition is activated. |
Time of Day | The time of day for the delay to start counting. If left blank, it will automatically use the day on which the Frame with the Timer Condition is activated. |
UTC | Check this box if you want the Date and Time indicated in this Condition to be evaluated in UTC time. |
Example in Action
I want the an object - Donnable N95 Mask, to appear 5 seconds after the Scenario starts.
1. Create a Frame with the Spawn Asset Resource and add the asset and anchor in scene
2. Drag the Timer Condition into the Frame and add a 5-second delay:
3. Save
4. Add this script to Director Script (if not done already)