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For an overview of Resources, click here.

For information on what Object Interactions are, click here.

Overview

The Turn Towards object interaction emits an event once the learner turns toward the specified object(s). The author can specify an offset and a tolerance for determining when the turn is valid.

An example of how the Turn Towards object interaction could be used is when the learner must turn toward another character in the scene. Once the learner is facing the character, the author can then make the character speak to the learner. Another way to use the Turn Towards object interaction is to set the offset to 180. This results in the event being emitted when the learner turns away from the specified object.

Required Fields

Field Name

Description

World Objects

The object you want the learner to turn towards.

Optional Fields

Field Name

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to.

Prompt Anchor

Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well.

Offset

Offset is the number of degrees between 0 and 360 that you are away from the center point of the object you are turning towards. This number can be positive or negative. If you set this to 0 to you need to face the target dead-on, if you set it to 180 you need to turn your back to it to trigger it.

Tolerance

Tolerance is the range that will trigger the "complete" or close" so if you set offset to 0, but add a tolerance of 30 degrees, you can be anywhere from 0 to + or - 30 degrees from zero to complete.  If you set tolerance to 0 you would need to hit the angle exactly. 

Setting a small amount of tolerance is a good authoring idea.  

Duration

The duration of time for the turn.  

Event

Determine an event or Custom Event to fire along with any other events that would normally fire.  This field is generally used to distinguish between different options for branching.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted events.  If this is chosen, the close event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list.

Events

Activate, Open, Close (if not persistent), Complete, and Custom.

Example in the Headset

As a simple example, in the Motive Lab I want to display a warning when the learner turns towards the Fume Hood equipment.

  • Add the object to the resource:

  • When the learner has turned to the Fume Hood that is used as a Condition and then I’ve added a Notification in:

Here is what the resource will look like in the headset:

https://vimeo.com/722971268

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