Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 12 Next »

For an overview of Resources, click here.

For information on what Object Interactions are, click here.

Overview

The Gaze object interaction emits an event once the learner holds eye contact on the specified scene object for a duration of time.

An example of how the Gaze object interaction could be used is when there is an incredibly bright light within a scene. If the learner stares at this light for more than a few seconds, a notification can appear, warning the learner not to stare at bright lights for too long.

Required Fields

Field Name

Description

World Object

Object to be gazed at.  You are able to add more than one.

Optional Fields

Field Name

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Duration

How long the learner should hold the gaze.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to.

Prompt Anchor

Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted events.  If this is chosen, the close event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list.

Events

Activate, Open, Close (if not persistent), Complete.

Example in the Headset

Here is a simple example of using Gaze, by asking the learner to find the fume hood in the Motive Lab.

  • Add the item you want the learner to view as an object

  • (Optional) Add a message instructing the learner on what to do

  • Add and fill out the Gaze Resource:

  • (Optional) Add further instructions triggered by the Gaze Resource:

Here is what the resource looks like in the headset:

https://vimeo.com/833292522?share=copy

  • No labels