For an overview of Resources, click here.
Overview
Audio resources are sound files to play in the experience - can be background noise, voiceover, sound effects, etc.
Required Fields
Field Name | Description |
---|---|
Media | The Sound File. |
Optional Fields
Field Name | Description |
---|---|
Anchors | Set an anchor if you want to attach the sound to an object to make it seem like the sound is coming from the area specified. |
Loop | Check if you want the sound to repeat. |
Volume | 0 to 1, 1 is the default. |
Pitch | Adjust the pitch of the sound file. |
Track | Specify the track for the audio file to indicate its priority.
|
Timer | Set delay or time of day settings. |
Priority | The order of the sounds.
|
Events
Open, Activate (can be active and not open if it is in line in a narrator track, for instance), Close, Complete.
Example in the Headset
In this example, I want to play some ambient air conditioning noise in the Workshop environment.
Open the frame you'd like to insert the audio into.
Drag and drop the Audio resource into the resources pane of the frame.
Click on Media. You will be presented with a list of audio files that you've previously added to this project.
Click on the audio file you'd like to add.
Choose any of the optional fields.
In this example I’ve chosen the following optional fields:
Chosen that "Your First Task" audio file;
Set the Volume to 0.3; and
Chosen the Ambient track:
This is what the learner will experience - listen for the air conditioning noise to start:
https://vimeo.com/717902673View this video full screen on Vimeo at this link.