For an overview of Resources, click here.
Overview
Equip or Unequip allows the author to control the equipping or unequipping of an object through Storyflow. For example, this was used extensively in some PPE training scenarios we created. When we wanted the learner to start with PPE “on” to learn doffing procedures we used this resource to “equip” them with the correct objects.
This is different from the “Equip” and “Unequip” resources under “Object Interactions”. The “Equip” and “Unequip” resource is used when you want the learner to take the action (not have it automatically occur in the scenario).
Required Fields
Field Name | Description |
---|---|
Equippable Object | The named object you will equip/unequip. Usually an article of clothing or personal equipment. |
Action | Equip or Unequip. |
Optional Fields
Field Name | Description |
---|---|
Target | Where you want the item to attach. Usually, Head, Face, Hand, Body, or Foot. |
Events
Example In The Headset
In this example, I want to put safety goggles on the learner at the start of the scene. I also need to spawn assets so what I will do is fade the scene to black, spawn the assets and don the glasses, then fade the scene back in again. Here are the steps:
Create a frame with an appropriate message:
Add a frame to Fade Out the scene:
Optional but necessary for this script - add a frame for the Spawn Assets
Add a frame for the Equip or Unequip resource and additionally whether it’s in this frame or another the Equippable Object and Target need to be added:
In the next frame, fade the scene back in:
In the last frame you can optionally create a custom event for the Assets Spawned. We cannot use an End Script resource in this script as we spawned assets.
Here is what the frames would look like for the scripting above:
Here is what it would look like in the headset. Note that you will see a slight difference in view after safety goggles are donned:
https://vimeo.com/718386971To view this video in fullscreen on Vimeo, click here.