For an overview of Resources, click here.
Overview
The Move User resource moves the user (learner) to an anchor within the scene. This can be used to bring the learner to different parts of the environment.
This is different than the Navigate To resource, which is used to move a character in the environment.
Required Fields
Field Name | Description |
---|---|
Anchor (found after choosing a Position option) | The learner will be moved to this anchor. Fixed and Relative Position: Specifies the position of the anchor. This position can be one of two types: Fixed Position or Relative Position. The Fixed Position setting allows the author to configure the coordinates of the user, as well as its rotation. The Relative Position setting allows the author to configure the angle, distance, and elevation of the user, as well as its rotation. |
Optional Fields
Field Name | Description |
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Attach to Anchor | When this box is checked, it will connect the object to the actual anchor and is typically used in situations where the anchor moves (example: the anchor is on a vehicle). Note for Assemblers: It'll attach to anchor whether or not there's an attachable, but if there are attachables, it'll use the attachable to attach. |
Events
Example in the Headset
In the Motive Lab at the start of the scenario, I want to move the learner to the PPE Prep room, and I want to Spawn Assets. To avoid motion sickness, I will fade the scene to black while the movement (and spawning of assets) is taking place.
In the first frame, I’ve authored a Notification letting the learner know their screen will fade to black:
In the second frame, I’ve Used a Fade Scene Resource that is conditional on the Notification closing:
In the third frame, which is a child frame (I’m not using a Condition), I’ve added the Spawn Assets Resource to equip my environment. Your environment may not need this step:
In the fourth frame, I’ve added the anchor that I want the learner moved to (a Positional Anchor I created) and the Move User Resource. This is also a child frame of the frames above:
In the fifth frame, I’ve authored the Fade Scene resource to fade in:
Lastly, in the sixth frame I’ve created a Custom Event for the Assets Spawning. I’ve done this because if I use an End Script resource, it will undo the Spawn Asset resource and the assets will disappear.
Here is what the frames look like for the above authoring:
This is what it would look like in the headset:
https://vimeo.com/722542443View the video full screen on Vimeo at this link.