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For an overview of Resources, click here.

Overview

Equip or Unequip allows the author to control the equipping or unequipping of an object through Storyflow. For example, this was used extensively in some PPE training scenarios we created. When we wanted the learner to start with PPE “on” to learn doffing procedures we used this resource to “equip” them with the correct objects.

This is different from the “Equip” and “Unequip” resources under “Object Interactions”. The “Equip” and “Unequip” resource is used when you want the learner to take the action (not have it automatically occur in the scenario).

Required Fields

Field Name

Description

Equippable Object

The named object you will equip/unequip. Usually an article of clothing or personal equipment.

Action

Equip or Unequip.

Optional Fields

Field Name

Description

Target

Where you want the item to attach. Usually, Head, Face, Hand, Body, or Foot.

Events

Close, Complete.

Less often used: Open, Activate, Deactivate (if initiated by the author with Deactivate Resource).

Example In The Headset

In this example, I want to put safety equipment (hat, goggles, vest) on the learner at the start of the scene.  Here are the steps:

  • Open the appropriate script and frame.

  • Drag and drop the Object (safety hat) and Target (head) into the frame where you would normally organize scene objects. Repeat for any additional Objects:

  • I warned the learner that the hat would be equipped by using a Screen Message in a new frame:

  • Add a Close Event under the Screen Message. This will trigger the next resource when the Screen Message is closed.

  • Add the Equip or Unequip resource by dragging it into the Resources pane of the frame and configuring:

    • Equippable Object = Safety Hat

    • Action = Equip

    • Target = Head

Repeat for all Objects:

  • Once the script is saved, this is what the learner will see in the headset.  Note the brim of the hat will appear when it is equipped, the goggles will cause a slight change to view, and looking down reveals the vest:

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