Overview
The Menu Option object interaction emits an event once the user interacts with the Menu Option that appears on the specified object. The author can specify the text or image displayed on the menu option.
An example of how the Menu Option object interaction could be used is when the user can interact with a particular object in many different ways. In this case, it would be useful to display a menu option with a list of different choices.
Required Fields
Field Name | Description |
---|---|
World Objects | The object the menu is anchored on. |
Input Options - Text and Image | The text and/or image to be displayed as an option(s). |
Optional Fields
Field Name | Description |
---|---|
Require All Targets | If more than one World Object is designated, this would require all. Otherwise referred to as Target Object. |
Prompts | Add an effect or text to draw attention to the item you'd like the learner to. |
Prompt Anchor | Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well. |
Speech Recognizer | Add a keyphrase or intent with the event and this option will fire. |
Event | Determine an event or Custom Event to fire along with any other events that would normally fire. This field is generally used to distinguish between different options for branching. |
Require all Inputs | If more than one Input is designated, this would require all. |
Persistent | Will stay open and continue listening for Input and will continue to fire scripted events. If this is chosen, the close event cannot be used as it doesn't close. |
Interacted Objects | If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list. |
Events
Example in the Headset
In the Workshop, I've created a menu that works with Dynamic Variables to adjust the volume of the music to be louder or softer.
For full instructions, click here.
This is the result in the headset:
If the video is too small, click on the fullscreen icon at the bottom right after you hit play.