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For an overview of Resources, click here.

Overview

Sets up a series of behaviors that belong to an object in the scene. These behaviors are monitored by variables.

Required Fields

Field Name

Description

Target

The motive scene object you will apply the behavior model to.

Behavior Model

Defined in the Unity SDK, added to a behavior model catalog - usually is a list of states, can also be "True" or "False".


Events

Activate, Open (not used as an authoring trigger).

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