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The Look At resource positions a character towards a target. This resource is a type of Character Action.

Required Fields:

Field Name

Description

Character

Specifies the character doing the looking.

Target

Specifies the scene object that the character looks at.

Optional Fields:

Field Name

Description

Transition Duration

Specifies how long the transition is into the Look At animation.

Look Amount

Total look amount multiplier for the rest of the settings (between 0 and 1 - one being strongest).

Body Weight

Amount body turns toward the target.

Head Weight

Amount head turns toward the target.

Eyes Weight

Amount eyes turn toward the target.

Hold Duration

Specifies how long the character holds its gaze.

Exit Duration

Specifies how long the character transitions out of its gaze.

Priority

Gives action priority if there is more than one.

Events:

Complete, Activate.

Example in the Headset:

In the Workshop scene, I want Ted to look at the speaker for a few seconds.

  • In the Scene Objects frame, I've added the speaker as an object using the Scene Object resource:

  • Next, ensure the character (Ted) is spawned.

  • Add the Look At resource to a frame.

    • Add Ted as the character.

    • Set the Target; in this case the speaker.

    • Determine Body/Head/Eyes weight by testing (optional).

    • Determine Hold Duration (optional):

  • In the headset, you'll see the position of Ted and the music speaker.  Ted will look at the speaker for 3 seconds and then stop looking.

Video

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