Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

Version 1 Next »

Overview

This article shows how to:

  • Make a Unity object grabbable in VR using the SDK

  • A simple example of using Grab Anchors

  • Make the Unity Object recognizable in a Storyflow script using a Motive Scene Object

  • Add a reference to the object in a Storyflow Catalog

  • Create a test Storyflow script which uses the Object Interaction → Grasp Resource

  • Run the test Storyflow script and verify that the Unity object configuration was done correctly

Make a Unity Object VR Grabbable.mp4

Unity SDK - VR Grabbable

  • In the Hierarchy, find the object you wish to make grabbable. We use the brush in this case. It can be any object.

  • Right click on the object. Select Motive -> Make Grabbable

  • In the Inspector, notice that three components have been added to the object.

    • A Rigidbody

    • A Mesh Collider

    • VR Grabbable script

  • Make the Mesh Collider = Convex.

  • Save the scene and play it

  • Pick up the brush. Notice that the brush can be picked up from any point. Specific grab points can be defined in the VR Grabbable script.

    • Optional: Add a grab anchor to the handle. A grab anchor is a transform. You can use the buttons to define a grab anchor for either hand or you can create your own and assign it.

    • Optional: Options for release behavior, distance grabs and more can be configured in the VR Grabbable script component.

  • The object is now able to be picked up in VR. You can configure the specific behavior based on your use case.

Unity SDK - Motive Scene Object

To be usable with Storyflow, add a Motive Scene Object script and give it a name.

  • Right click on the object. Select Motive -> Make Scene Object.

  • In the name field, type a name.

    • Remember this name. A catalog item with the same name will need to be created in a Storyflow Catalog.

    • For this example, the name will be 'Brush'.

  • Save the scene.

  • At this point, everything that is needed has been configured in Unity.

Storyflow - Named Object Catalog Item

  • In Storyflow, go to the Catalogs tab and find a Named Object catalog.

    • If one does not exist, create one.

  • Add an item to the catalog.

  • Select the item and give it the same name that was given to the Motive Scene Object.

    • In this case, the name is Brush.

  • Save the catalog.

Storyflow - Create a Test Script

  • Go to the Scenarios tab.

  • Create a new script called Test Grasp - VR Grabbable.

  • Open the script to edit.

  • Add a Scene Object resource.

  • Click the '+' button on the Object field.

  • Select the object you added to the catalog.

    • The example used the name ‘Brush’

  • Add a frame.

  • Drag in the Grasp Resource and select the object ('Brush') from the World Object drop down menu.

  • Click the blue "+" button and select 'complete'.

  • In the newly created frame, add a Playable Content -> Notification.

  • Enter some text in the Message field.

    • Optional: Give the Notification a sound or an image if you'd like.

  • Save the script. When this script is run in the VR scene, it will wait until the object (Brush) is picked up.

    • When it is, the Notification will display.

  • Click the Project tab.

  • Assign the Test Grasp - VR Grabbable script to a scenario. If no scenario exists, create one.

  • Save the scenario.

Unity - Run the Test Script

  • In Unity, play the scene and select the scenario.

  • Pick up the object (Brush).

    • Notice that the notification shows once it is picked up.

At this point, the Unity object is configured to be grabbable in VR, made recognizable in Storyflow, used in a script and triggered a notification after the appropriate action was taken.

  • No labels