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Assign Assets to AssetBundles

Motive and StoryFlow can deploy Assets to your Unity scene via Unity AssetBundles. You can assign a Unity Asset to an AssetBundle in the inspector window for the Asset.

Note #1: make sure you have selected the Asset in the project and not in the scene. The AssetBundle chooser only shows up for the Asset.

Note #2: if you are editing an Asset Prefab in a Scene, make sure to save any changes to the Prefab so that they get built into the AssetBundle.

You should see this view a the bottom of the inspector window:

Bundle and Upload with Motive Asset Bundler

  1. Open the Asset Bundler Window. Click the Motive menu item and choose Asset Bundler > Window:

  2. Choose the AssetBundles you want to build and build targets. Each bundle’s Assets will be stored in their own Catalog. You can override the default Catalog names here.

    Note that choosing multiple build targets can take a long time to build as Unity will switch platforms between builds. In general you want to only choose the built target that matches the current Platform setting.

  3. Choose a build folder for your AssetBundles. You generally do not want these AssetBundles to end up in your project, so choose a build folder outside of your project folder:

  4. Log in to StoryFlow:

  5. Choose your workspace by clicking “Click to load spaces” and choosing the correct workspace and project from the dropdown:

  6. Once everything is configured, you should see that the “Build and Upload” button has turned green. Click that button to build all of the AssetBundles and load them into StoryFlow so that they can be used!

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