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Monitor a joint to set a string value. Best used when defining a state as an enum (e.g. “in” vs “out” for a drawer or other sliding joint).

State

The name of the state to monitor.

Joint

The Joint monitored by this Setter if not on the current Game Object.

Lower Limit State Setting

The value to set for the State when the Joint is in its lower limit.

Upper Limit State Setting

The value to set for this State when the Joint is in its upper limit.

Between Limits State Setting

The value to set for this State when the Joint is in between limits.

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