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Overview

The Motive SDK supports WebGL builds in Unity. To use WebGL, use the WebGL Player prefab. WebGL Player uses standard mouse and keyboard input instead of XR controllers.

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You can tweak how the content launches with additional launch arguments on the URL. These values will override any values in the App Config.

Parameter

Value

launchMethod

storyflow or launch

motiveCloudUrl

URL to use to access Motive Cloud

Examples

Launch in Storyflow author mode, bypassing device code input. This requires that you are logged into Storyflow in the same browser.

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WebGL builds can be uploaded to Launch in the WebGL tab. You will point the upload to the base directory of your web build. Once uploaded, you can add WebGL builds to Modules so that they can be launched with a Launch Code.

Related Articles

Building and Hosting Unity WebGL Applications on Launch

Troubleshooting WebGL