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In depth learning on Behaviour Models can be found in this course in Motive Academy.

Motive can play both Animation Clips and Animation Controllers. These animations can be either deployed as part of an Asset Bundle or can be loaded from as Unity resources from a Resources folder. (See https://docs.unity3d.com/ScriptReference/Resources.html.)

To use a Unity animation in StoryFlowStoryflow, first create a Unity Animation catalog. Each animation points to a Unity Asset. The name of the Unity Asset must match the name of the animation in the Resources folder or Asset Bundle. Note that the Motive Asset Bundler handles this linkage automatically.

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