Info |
---|
For an overview of Resources, click here. |
Panel | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in. |
Table of Contents |
---|
Overview
The Reach resource Resource positions a character's limb towards a target, i.e. hands or feet. This resource Resource is a type of Character Action.
Required Fields
...
Field Name | Description |
---|---|
Character | Specifies the character to reach. |
Body Part | Specifies the limb the character will use to reach the target. |
Optional Fields
Field Name | Description |
---|---|
Target | Specifies the scene object that the character reaches for. If you leave this blank, the character will reach towards the learner. |
Weight | How significant the reach is (more subtle is usually better). |
Transition Duration | Specifies how long the transition is into the reach animation. |
Hold Duration | Specifies how long the character holds the reach. |
Exit Duration | Specifies how long the character transitions out of the reach animation. |
Priority | Specifies how high the priority of the animation is. If multiple animations are used at the same time, the highest priority action will take effect. |
Events
Activate, Close (if you use a Hold Duration), Complete (if you use a Hold Duration)
...
Here is an example of what the reach will look like.
In the scriptScript, I’ve added the Reach resource Resource for the character Chad. I’ve left the Target blank so that Chad will reach toward the learner:
...
This is what the above will look like in the headset:
...
...