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For an overview of Resources, click here. For information on what Object Interactions are, click here. |
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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in. |
Table of Contents |
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Overview
The Select object The Select Object interaction emits an event Event once the learner selects the object with their controller (point and click).
An example of how the Select object the Select object interaction could be used is when the learner is presented with several items and must select from the available options. If the learner selects the correct object, the scenario Scenario will proceed.
Required Fields
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Field Name | Description |
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World Object | The object to be selected. |
Optional Fields
Field Name | Description |
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Require All Targets | If more than one World Object is designated, this would require all. Otherwise referred to as Target Object. |
Prompts | Add an effect or text to draw attention to the item you'd like the learner to. |
Prompt Anchor | Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the |
Frame as well. | |
Event | Determine an event or Custom Event to fire along with any other events that would normally fire. This field is generally used to distinguish between different options for branching. |
Require All Inputs | If more than one Input is designated, this would require all. |
Persistent | Will stay open and continue listening for Input and will continue to fire scripted |
Events. If this is chosen, the close |
Event cannot be used as it doesn't close. | |
Interacted Objects | If multiple World Objects are identified, you can add a |
Variable here that contains a record of the World Objects the learner has interacted with and the |
Variable then affects only those in that list. |
Events
Activate, Open, Close (if not persistent), Complete, and Custom.
Example in the Headset
This is a simple use of the Select resource. I want the learner to select the Wrench Nitrile Gloves in the WorkshopMotive Lab.
Add the
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Gloves as a Scene Object
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In the next frame, I’ve added a Screen Message Resource to let the learner know what to do:
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In the next frame I’m going to add the Select resource and choose the World Object as the wrench. In this example, I will also create two more Select resources for the other two objects in my scene. The wrench has the event “Correct” and the other items have the event “Incorrect”.
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When the learner chooses the wrench this will fire a correct event. If the learner chooses the flashlight or hammer, an incorrect event will fire. I want to have a message that shows based on each scenario.
Under each Select resource, click on the Event Link Shortcut (the blue + icon)
For the Wrench - Correct frame, I added a Screen Message letting the learner what to do next:
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For the Hammer and Flashlight - Incorrect frames, I added a Screen Message letting them know this was the wrong selection:
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to a Frame
(Optional) add a Screen Message with instructions to the learner
Add the Select Resource and fill it in:
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(Optional) add a Notification of the correct choice being made:
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(Optional) The Select Resource can also be used for when the learner chooses the wrong object:
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The “Incorrect” choice has a Reply resource on it with the box “Ignore Previous” checked so that an infinite loop is not created:
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This is what it would look like in the headset:
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View video in full screen on Vimeo at this link.