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For an overview of Resources, click here.

For information on what Object Interactions are, click here.

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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

Table of Contents

Overview

The Point At object interaction The Point At Object Interaction emits an event Event once the user learner points towards toward the specified object(s) with their controller. The author can specify the length of time in which the pointing must be held before the event Event is emitted.

An example of how the Point At object interaction the Point At Object Interaction could be used is when a character in the scene Scene is asking the user learner where they can find a specific object. Once the user learner points at the object for a few seconds, the scenario Scenario can progress.

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Required Fields

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Title

Description

World Object

The object in the scene the learner is to point at.

Optional Fields

Title

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to.

Prompt Anchor

Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the

frame

Frame as well.

Point At Duration

Length of time the learner must point at the object before the

event

Event is emitted (closed, complete, etc...).

Event

Determine an

event

Event or Custom Event to fire along with any other

events

Events that would normally fire.  This field is generally used to distinguish between different options for branching.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted

events

Events.  If this is chosen, the close

event

Event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a

variable

Variable here that contains a record of the World Objects the learner has interacted with and the

variable

Variable then affects only those in that list.

Events

Activate, Open, Close (if not persistent), Complete, and Custom.

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This is a simple example of guiding the learner to point at an object in the WorkshopMotive Lab.

  1. Add the object to be pointed at as a Scene Object in a

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  1. Frame

  2. Add some instructions (optional):

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  1. Add the Point At Resource to a frame

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  1. Link the World Object (object to be pointed at)

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  1. Choose a duration - I've chosen 2 seconds (optional)

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Additional Options:

I've chosen to display a Screen Message to advise the learner on what to do:

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  1. :

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Additionally, I've set up a message Notification to play when the Complete event Event is emitted (after the point “Point At for 2 seconds seconds” is complete):

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This is the result in the headset:

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View the video full screen on Vimeo at this link.

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