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For an overview of Resources, click here.

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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

Table of Contents

Overview

The Fade Scene resource Resource allows the author to fade the scene Scene in or out. Fading in will slowly reveal the scene Scene to the learner, whereas fading out will cause the scene Scene to go completely dark. Fading in is an excellent way to introduce a new scene Scene or area to the learner, whereas fading out is great at concluding eventsEvents. Used in conjunction, the fade in and outs can be used together to transition between different scenesScenes.

Required Fields

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Field Name

Description

Effect

Specifies to fade in or fade out the

scene

Scene.

Events

Open, Activate, Close, Complete.

Example in the Headset

This is a simple example of fading out at the conclusion of training.

  • Navigate to the frame immediately proceeding where the fade out should be.

  • In this example, I've added a sub-frame under the last frame with a close event.  This means as soon as the notification is done, it will trigger the fade to happen.

  • Add the Fade Out resource to the frame:

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When authoring a Spawn Asset Resource, we suggest fading the Scene out and in to mitigate the motion sickness that can result. In this example, we are spawning the Motive Lab equipment and objects in the environment and will fade the Scene out prior to spawning and then fade the Scene back in after.

  1. Suggested Best Practice: Create a Frame for a Screen Message Resource or Notification to let the learner know what will happen in the Scene:

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  1. When the message to the learner closes, add in the Fade Out Resource:

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  1. For this example, I will now add the assets I want to Spawn:

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  1. In the next child Frame, I will add the Fade In Resource:

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  1. Lastly, as I cannot use an End Script Resource with Spawn Assets (as they will disappear), I will create an Event marking the Assets Spawned so that I can use that Event elsewhere in my scripting:

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All of the Frames are child Frames of the one above and look like this:

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This is what it would look like

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in the Headset. Note the counters are empty before and when it fades in the assets are spawned:

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To view this video full screen on Vimeo, click here.

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