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For an overview of Resources, click here.

For information on what Object Interactions are, click here.

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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

Table of Contents

Overview

The Select object The Select Object interaction emits an event Event once the user learner selects the object with their controller (point and click).

An example of how the Select object the Select object interaction could be used is when the user learner is presented with several items and must select from the available options. If the user learner selects the correct object, the scenario Scenario will proceed.

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Required Fields

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Field Name

Description

World Object

The object to be selected.

Optional Fields

Field Name

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to.

Prompt Anchor

Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the

frame

Frame as well.

Event

Determine an event or Custom Event to fire along with any other events that would normally fire.  This field is generally used to distinguish between different options for branching.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted

events

Events.  If this is chosen, the close

event

Event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a

variable

Variable here that contains a record of the World Objects the learner has interacted with and the

variable

Variable then affects only those in that list.

Events

Activate, Open, Close (if not persistent), Complete, and Custom.

Example in the Headset

This is a simple use of the Select resource. I want the learner to select the Nitrile Gloves in the Motive Lab.

  1. Add the

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  1. Gloves as a Scene Object

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  1. to a Frame

  2. (Optional) add a Screen Message with instructions to the learner

  3. Add the Select

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  • Choose the object to be selected as the World Object.

  • Choose the Event to be emitted upon the object being selected (optional):

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Additional Options:

To give the learner instructions, I added a Screen Message:

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Additionally, I triggered the next set of instructions to appear after the Select was Complete:

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  1. Resource and fill it in:

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  1. (Optional) add a Notification of the correct choice being made:

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  1. (Optional) The Select Resource can also be used for when the learner chooses the wrong object:

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  1. The “Incorrect” choice has a Reply resource on it with the box “Ignore Previous” checked so that an infinite loop is not created:

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This is what it would look like :

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in the headset:

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View video in full screen on Vimeo at this link.

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