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For an overview of Resources, click here.

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Table of Contents

Overview

The Reach resource Resource positions a character's limb towards a target, i.e. hands or feet. This resource Resource is a type of Character Action.

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Required Fields

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Field Name

Description

Character

Specifies the character to reach.

Body Part

Specifies the limb the character will use to reach the target.

Optional Fields

Field Name

Description

Target

Specifies the scene object that the character reaches for.

Optional Fields

Field Name

Description

If you leave this blank, the character will reach towards the learner.

Weight

How significant the reach is (more subtle is usually better).

Transition Duration

Specifies how long the transition is into the reach animation.

Hold Duration

Specifies how long the character holds the reach.

Exit Duration

Specifies how long the character transitions out of the reach animation.

Priority

Specifies how high the priority of the animation is.

If multiple animations are used at the same time, the highest priority action will take effect.

Events

Complete, Open, Activate. Activate, Close (if you use a Hold Duration), Complete (if you use a Hold Duration)

Example in the Headset

In the Workshop, I want Ted to reach in the direction of a paint bucketHere is an example of what the reach will look like.

In the

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  • Ensure the character (Ted) is spawned.

  • Add the Look At resource to the script.

    • Choose the Character, in this case, Ted.

    • Choose the Body Part that is doing the reaching, in this case, Ted's left hand.

    • Choose the Target, in this case, the Paint Bucket.

    • Determine the Weight of the reach (optional).

    • Determine Hold Duration (optional).

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  • In the Headset you'll see Ted reaching towards the paint bucket for 3 seconds:

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Script, I’ve added the Reach Resource for the character Chad. I’ve left the Target blank so that Chad will reach toward the learner:

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This is what the above will look like in the headset:

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Turn To Resource

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