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For an overview of Resources, click here. |
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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in. |
Table of Contents |
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Overview
The Notification Resource displays text that is anchored to where the user learner is looking. This text will disappear after a short amount of time 5 seconds. It provides the user learner with immediate feedback that cannot be avoided since it follows their gaze.It is a content type of a Playable Content Resource.
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Required Fields
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Field Name | Description |
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Message | Specifies the body text that is displayed to the |
learner. |
Optional Fields
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Field Name | Description |
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Anchors | Specifies the object that the resource is attached to. By default, it will follow the gaze of the |
learner. | |
Title | Specifies the title text that is displayed to the |
learner. | |
Sound | Specifies the sound that is played when the notification appears. |
Image | Specifies the image that is displayed to the |
learner. | |
Vibrate | Specifies if the |
learner's controller vibrates when the notification appears, if applicable. | |
Timer | Specifies delay and time of day settings. |
Priority | Specifies how high the priority of the Notification is. If multiple Notifications are used at the same time, the highest priority action will take effect.
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What if I can’t see the Notfication in the Headset unless I look to the side/elsewhere in the Environment?
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If no Anchor is assigned, a Notification will appear a certain distance in front of the user and stay locked to their field of few for a few seconds. This can lead to a situation with objects in the environment where you can’t see the Notification (but it can be helpful in the right circumstance.)
To address this you can:
Change the location of a Notification. You can assign an anchor to the Notification Resource so it appears in a specific location instead of being locked to the field of view of the user.
An Assembler can add colliders to the object via the SDK, then you should see the Notification.
Events
Open, Activate, Close, Complete.
Example in the Headset
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Add the Notification Resource to a
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Frame.
Add a Message (and any optional fields):
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In the Headset, this is what the learner will see:
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