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Overview
Motive uses Expression Maps to apply facial expressions to avatars--characters, either scripted with a Character Action or through a system feature such as lip sync. Expression Maps allow you to map shapes from the Motive system to any blend shapes and/or transform deltas on an avatara character.
Note that Motive’s default expression maps are configured to use blend shapes from Character Creator. If you use your own characters you may need to develop custom Expression Maps for them.
Creating an Expression Map
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Finally, add an Expression Map Controller to your character and set the Expression Map to the custom Expression Map you just created.
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Related Articles
Characters and Character Actions