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Info

If you have used this button before, it will be called “Update Behaviour Model File”. It will perform the same function.

  1. Save the project

Animator State Trees

After enabling Behaviour Model Usage, you will see a new file with an “animatorStateTree” extension in the Resources folder. Make sure to add this file to the same Asset Bundle as the Character you are working with. It is not added to the bundle automatically.

If you notice that the animations are working in editor but not on headset it’s likely that the assetStateTree file has not been included in the Asset Bundle.

Storyflow

Catalog Items

Add the Character to a Catalog

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