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In depth learning on Creating and Managing Asset Bundles is found in this course in Motive Academy.

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Assign Assets to AssetBundles

Motive and StoryFlow Storyflow can deploy Assets to your Unity scene Scene via Unity AssetBundles. You can assign a Unity Asset to an AssetBundle in the inspector window for the Asset.

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Note #1: make sure you have selected the Asset in the project and not in the scene. The AssetBundle chooser only shows up for the Asset.

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Note #2: if you are editing an Asset Prefab in a Scene, make sure to save any changes to the Prefab so that they get built into the AssetBundle.

You should see this view a the bottom of the inspector window:

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Bundle and Upload with Motive Asset Bundler

  1. Open the Asset Bundler Window

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  1. Click the Motive menu item and choose Asset Bundler > Window:

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  2. Choose the AssetBundles you want to build and build targets. Each bundle’s Assets will be stored in their own Catalog. You can override the default Catalog names here

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  1. :

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Note that choosing multiple build targets can take a long time to build as Unity will switch platforms between builds. In general you want to only choose the built target that matches the current Platform setting.

  1. Choose a build folder for your AssetBundles. You generally do not want these AssetBundles to end up in your project, so choose a build folder outside of your project folder:

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  2. Log in to

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  1. Storyflow:

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  2. Choose your

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  1. Workspace by clicking “Click to load spaces” and choosing the correct workspace and project from the dropdown:

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  2. Once everything is configured, you should see that the “Build and Upload” button has turned green. Click that button to build all of the AssetBundles and load them into

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  1. Storyflow so that they can be used!

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Related Articles

Working with Scenes and AssetBundles