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In depth learning on Creating and Managing Asset Bundles is found in this course in Motive Academy. |
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Assign Assets to AssetBundles
Motive and StoryFlow Storyflow can deploy Assets to your Unity scene Scene via Unity AssetBundles. You can assign a Unity Asset to an AssetBundle in the inspector window for the Asset.
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Note #1: make sure you have selected the Asset in the project and not in the scene. The AssetBundle chooser only shows up for the Asset. |
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Note #2: if you are editing an Asset Prefab in a Scene, make sure to save any changes to the Prefab so that they get built into the AssetBundle. |
You should see this view a the bottom of the inspector window:
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Bundle and Upload with Motive Asset Bundler
Open the Asset Bundler Window
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Click the Motive menu item and choose Asset Bundler > Window:
Choose the AssetBundles you want to build and build targets. Each bundle’s Assets will be stored in their own Catalog. You can override the default Catalog names here
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Note that choosing multiple build targets can take a long time to build as Unity will switch platforms between builds. In general you want to only choose the built target that matches the current Platform setting. |
Choose a build folder for your AssetBundles. You generally do not want these AssetBundles to end up in your project, so choose a build folder outside of your project folder:
Log in to
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Storyflow:
Choose your
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Workspace by clicking “Click to load spaces” and choosing the correct workspace and project from the dropdown:
Once everything is configured, you should see that the “Build and Upload” button has turned green. Click that button to build all of the AssetBundles and load them into
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Storyflow so that they can be used!