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For an overview of Resources, click here.

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Table of Contents

Overview

Equip or Unequip allows the author to control the equipping or unequipping of an object through Storyflow. For example, this was used extensively in some PPE training scenarios Scenarios we created. When we wanted the learner to start with PPE “on” to learn doffing procedures we used this resource to “equip” them with the correct objects.

This is different from the “Equip” and “Unequip” resources under “Object Interactions”. The “Equip” and “Unequip” resource Resource is used when you want the learner to take the action (not have it automatically occur in the scenarioScenario).

Authoring Note

Wearable items such as a safety vest behave differently in the scenario Scenario based on a learner’s height or stature. You may find that after donning the vest or other item your the learner is wearing an item their view of tasks in the scene Scene is obstructed. You do have the ability to make these PPE items invisible after putting them on. You would do so using the Set Object Properties Resource.

Required Fields

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Field Name

Description

Equippable Object

The named object you will equip/unequip. Usually an article of clothing or personal equipment.

Action

Equip or Unequip.

Optional Fields

Field Name

Description

Target

Where you want the item to attach. Usually, Head, Face, Hand, Body, or Foot.

Events

Activate, Complete

Example In The Headset

In this example, I want to put safety goggles on the learner at the start of the sceneScene. I also need to spawn assets so what I will do is fade the scene Scene to black, spawn the assets and don the glasses, then fade the scene Scene back in again.  Here are the steps:

  1. Create a

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  1. Frame with an appropriate message:

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  1. Add a

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  1. Frame to Fade Out the

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  1. Scene:

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  1. Optional but necessary for this

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  1. Script - add a

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  1. Frame for the Spawn Assets

  2. Add a

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  1. Frame for the Equip or Unequip

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  1. Resource and additionally whether it’s in this

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  1. Frame or another the Equippable Object and Target need to be added:

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  1. In the next frame,

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  1. Fade the

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  1. Scene back in:

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  1. In the last

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  1. Frame you can optionally create a

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  1. Custom Event for the Assets Spawned. We cannot use an End Script

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  1. Resource in this

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  1. Script as we spawned assets.

Here is what the frames Frames would look like for the scripting above:

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Here is what it would look like in the headset. Note that you will see a slight difference in view after safety goggles are donned:

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To view this video in

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full screen on Vimeo, click here.

Related Articles

Move User Resource

Apply Effect Resource

Spawn Asset Resource