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In depth learning on Usable World Objects is found in this course in Motive Academy. |
Create a sanitizer dispenser on the wall activated by click or hand proximity.
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Collider
Field | Value |
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Trigger | Generally true unless this item needs physics. |
Rigidbody
Field | Value |
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Use Gravity | false |
Is Kinematic |
true |
Usable World Object
Required to connect to the “use object” input for object interactions.
Field | Value |
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On Use | Connect to any animations, SFX, etc. required for the action. |
Motive Scene Object
Required for Scene Objects, can be skipped if deploying as an asset.
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Connects to “Usable World Action” to relay the “touch” action.
Pointer Events
Use these to wire up finer-grained actions (such as action on down instead of click, etc).