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Reset On Scripts Reset | If true, reset all Joint parameters when the Script Manager resets. |
Is Connected | Is the Joint currently connected to a rigidbody. |
Axis | The axis for the Joint. |
Secondary Axis | Secondary axis for the joint. Both axes are required to calculate cross products for certain types of joints. |
Anchor | The local position that represents the Joint connection point. |
Connected Rigidbody | Set to the Rigidbody that this Joint connects to. |
Joint Rigidboy | The Rigidbody of the joint if not on the same Game Object as the Joint. |
Initialize Locked | If true, the Joint is initialized in a “locked” state and cannot be moved. |
Unlock Grabbables | If set, the joint is automatically unlocked when one of the Grabbables is curerently being Grabbed. This is useful in complex machines where grabbing a particular part or handle should only move one part of the machine while the rest of the machine stays locked in place. |
Child pages (Children Display) | ||
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