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Reset On Scripts Reset

If true, reset all Joint parameters when the Script Manager resets.

Is Connected

Is the Joint currently connected to a rigidbody.

Axis

The axis for the Joint.

Secondary Axis

Secondary axis for the joint. Both axes are required to calculate cross products for certain types of joints.

Anchor

The local position that represents the Joint connection point.

Connected Rigidbody

Set to the Rigidbody that this Joint connects to.

Joint Rigidboy

The Rigidbody of the joint if not on the same Game Object as the Joint.

Initialize Locked

If true, the Joint is initialized in a “locked” state and cannot be moved.

Unlock Grabbables

If set, the joint is automatically unlocked when one of the Grabbables is curerently being Grabbed. This is useful in complex machines where grabbing a particular part or handle should only move one part of the machine while the rest of the machine stays locked in place.

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