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Makes an object “grabbable” using the grip button on a VR controller. |
Grab Anchor | Allows you to override where the object is held when it’s picked up. Use this to create a natural orientation of the object in the user’s hand. |
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Snap Position | If set, snaps the object to the “held” position when it’s grabbed. |
Snap Orientation | If set, snaps the object to the “held” orientation when it’s grabbed. |
Release Behavior | Return - object is returned to where it was picked up Use Physics - object acts as a normal rigid body, can be thrown, dropped, etc. Delayed Return with Physics - object acts as a normal rigid body for a brief period (typically 1s), then is returned to where it was picked up Leave in Place - object is left where it was picked up |
Use Gravity on Release | Whether to apply gravity on release. This allows you to create a rigid body that otherwise ignores gravity, but allows you to apply gravity on release so that the object can be dropped. |
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